


Character Level: 90
HP:
11000
ATK:
400
DEF:
1283
ENRG:
125
Yinlin Build Guide
RRTY:
5★
Character Overview
In Wuthering Waves, Yinlin is a 5 Stars Electro characters and uses Rectifier during the fight. There are two options for Yinlin Build, one is Main DPS Build while another one is Sub DPS Build.
Huanglongese inquisitor. Pulls puppets with the power of thunder. Judges the weak ones lost in power.
Despite a member of Midnight Rangers, acts in a rogue way out of aloof personality
Character Mechanism
Yinlin is a 5-Star Character in Wuthering Waves.
Mechanism
Yinlin is a Electro damage character with both support and DPS capabilities. Due to the ‘Punishment Mark’ damage type of Forte Circuit being Resonance Skill damage, considering the team’s rotation, Resonance Skill damage accounts for about 50% of Yinlin’s total damage. Yinlin’s greatest value lies not in off-field coordinated ‘Punishment Mark’ damage but in her decent ability to generate Concerto Energy and her unique Outro Skill buff in the current version. The concept of Yinlin’s mechanism is as below :
Apply “Sinner Mark” to enemies by Basic Attack/Intro/Libeation → Charging “Judgement Points’ to 100 by Intro/Skill/Basic Attack → use Heavy Attack to upgrade all “Sinner Mark” to “Punishment Mark” → Switch to Main DPS → Additional Electro DMG dealt to enemies with “Punishment Mark” being hit
Pros
Yinlin’s Outro Skill provides a 25% Resonance Liberation DMG Deepen and 20% Electro DMG Deepen, making it the first Outro Skill with dual-type buffs. This means Yinlin can serve characters that focus on Resonance Liberation or Electro DMG. While the benefits are slightly lower compared to single-type Outro Skill buffs, it offers broader applicability.
Yinlin’s operations are relatively simple and easy to master, with the ability to cancel the Resonance Skill’s animation lock through dodging. In OBT, Yinlin’s intro skill can recover “Judgement Point”. This makes Yinlin easier to achieve full “Judgement Point”, thereby reducing on-field time.
Cons
As a limited character with a support-oriented role, Yinlin’s multipliers are not impressive. Even with a maxed-out resonance chain, her performance is only comparable to a 0+1 limited DPS character (Jiyan).
Character Skill Priority





Character Kit Description
Yinlin Basic Attack:
Part I Damage | 40.69% |
---|---|
Part II Damage | 47.77%*2 |
Part III Damage | 19.76%*7 |
Part IV Damage | 106.15% |
Heavy Attack Damage | 42.13%*2 |
Heavy Attack Stamina Consumption | 25 |
Mid-Air Attack Damage | 174.11% |
Mid-Air Attack Stamina Consumption | 30 |
Dodge Counter Damage | 34.2%*7 |
Basic Attack
Yinlin controls the puppet ‘Zapstring’ to perform up to 4 attacks, dealing Electro DMG.
Heavy Attack
Yinlin consumes Stamina to control ‘Zapstring’, dealing Electro DMG.
Mid-air Attack
Yinlin consumes Stamina to control ‘Zapstring’ and perform a Mid-air Plunging Attack, dealing Electro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Yinlin Resonance Skill:
Magnetic Roar Damage | 84.25%*3 |
---|---|
Lightning Execution Damage | 126.37%*4 |
Electromagnetic Blast Damage | 28.09% |
Cooldown | 12 |
Magnetic Roar Con. Energy Regen | 10 |
Lightning Execution Con. Energy Regen | 15 |
Electromagnetic Blast Con. Energy Regen | 5 |
Execution Mode Duration | 10 |
Magnetic Roar
The puppet ‘Zapstring’ deals Electro DMG to the target, and puts Yinlin into the Execution Mode.
Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.
Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Electromagnetic Blast
Attack all targets marked with Resonance Circuit Sinner’s Mark, dealing Electro DMG.
Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Yinlin Resonance Liberation:
Skill Damage | 164.64%*7 |
---|---|
Cooling Time | 16 |
Res. Energy Cost | 125 |
Con. Energy Regen | 20 |
Command ‘Zapstring’ to call for thunder to fall upon a large range, dealing Electro DMG.
Yinlin Forte Circuit:
Chameleon Cipher Damage | 178.93%*2 |
---|---|
Judgment Strike Damage | 78.64% |
Chameleon Cipher
When Yinlin’s ‘Judgment Points’ is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all ‘Judgment Points’ to attack the target, dealing Electro DMG. When it hits a target marked with Sinner’s Mark, the Sinner’s Mark is replaced with Punishment Mark, lasting for 18s.
Sinner’s Mark
Normal Attack Zapstring’s Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner’s Mark on hit.
Sinner’s Mark is removed when Yinlin exits.
‘Punishment Mark’
When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.
Judgement Points
Yinlin can hold up to 100 Judgement Points.
When Normal Attack Zapstring Dance hits a target, it restores ‘Judgement Points’.
When Resonance Skill Magnetic Roar hits a target, it restores ‘Judgement Points’.
When Resonance Skill Electromagnetic Blast hits a target, it restores ‘Judgement Points’.
When Resonance Skill Lightning Execution hits a target, it restores ‘Judgement Points’.
When the Intro Skill hits a target, it restores ‘Judgement Points’.
Yinlin Passive Skill
- Pain Immersion: After using Resonance Skill Magnetic Roar, Yinlin’s Crit. Rate is increased by 15% for 5s.
- Deadly Focus: The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with ‘Sinner’s Mark’, and Yinlin’s ATK is increased by 10% for 4s when this is triggered.
Yinlin Switch Skills:
- Raging Storm (Intro Skill): Command puppet ‘Zapstring’ to attack, dealing Electro DMG in a large range.
- Strategist (Outro Skill): The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen and 25% Resonance Liberation DMG Deepen for 14s or until they are switched off field.
Yinlin Stat Bonus:
- Crit. Rate increased by 8%.
- ATK increased by 12%.
Character Burst Rotation
Intro Skill (Switch to Yinlin, +30 “Judgement Points” → total 30)
Resonance Skill 1 (Magnetic Roar, +30 “Judgement Points” → total 60)
Resonance Liberation
Resonance Skill 2 (Lightning Excecution, +10 “Judgement Points” → total 70)
1 set of Enhanced Basic Attack*4 (Execution Mode, +41 “Judgement Points” → total 100)
Heavy Attack (Forte Circuit : Chameleon Cipher, consumes all “Judgement Points”)
Echo Skill (Impermanence Heron)
Outro Skill (Switch to next Main DPS)Intro Skill (Switch to Yinlin, +30 “Judgement Points” → total 30)
Resonance Skill 1 (Magnetic Roar, +30 “Judgement Points” → total 60)
Resonance Liberation
Resonance Skill 2 (Lightning Excecution, +10 “Judgement Points” → total 70)
1 set of Enhanced Basic Attack*4 (Execution Mode, +41 “Judgement Points” → total 100)
Heavy Attack (Forte Circuit : Chameleon Cipher, consumes all “Judgement Points”)
Echo Skill (Impermanence Heron)
Outro Skill (Switch to next Main DPS)
Character Resonance Chain
S1: Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.
S2: Resonance Skill Electromagnetic Blast recovers an additional 5 ‘Judgement Point(s)’ and 5 Resonance Energy on hit.
S3: Forte Circuit Judgment Strike’s DMG multiplier is increased by 55%.
S4: When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
S5: Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit’s Sinner’s Mark or Punishment Mark.
S6: In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin’s Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin’s ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.
Suggested Sequence Nodes: S2, S3, S6
Character Build

Main Echo
Any 3 Cost Echo
Any 3 Cost Echo
Any 1 Cost Echo
Any 1 Cost Echo
Best DPS Set: Void Thunder x5
Best Sub-DPS set: Moonlit Clouds x5
Cost 4
22% CRIT Rate Or 44% CRIT DMG
Cost 3
30% Electro DMG
Cost 1
18% ATK
Sub Stats
CRIT Rate/CRIT Dmg > ATK% > Resonance Skill DMG % > ATK
Character Build

Main Weapon
5 Star Rectifier: Stringmaster
Increases the DMG Bonus of all Resonance Attributes by 12%. When Resonance Skill hits a target, increases ATK by 12%, stacking up to 2. This effect lasts for 5s. When the equipped character is not on the field, increases their ATK by an additional 12%.
ATK: 500
Crit Rate: 36.00%
Other Weapons: Cosmic Ripples (R1), Augment (R5), Jinzhou Keeper (R5)
Character Team Comp



Main DPS – Calcharo
Yinlin’s Outro Skill perfectly complements Calcharo. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage are approximately in a 2:1 ratio. Yinlin also provides Resonance Liberation Deepen and Electro Damage Deepen.
Whether Yinlin is equipped with the Void Thunder set as a Sub DPS or the Moonlit Clouds set as a full support for Calcharo, both options are viable choices.
In the early stages, when resources are limited, you can choose the Moonlit Clouds set without investing too much in upgrading Echoes. In the later stages, when resources are abundant, using the Void Thunder set can significantly enhance the overall damage output of the team.
Healer – Verina/Baizhi
Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.
Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.
Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.