


Character Level: 90
HP:
12238
ATK:
375
DEF:
1198
ENRG:
125
Buling Build Guide
RRTY:
4★
Character Overview
In Wuthering Waves, Lynae is a 5-Stars Spectro character and uses Pistol during the fight.
Character Mechanism
New Game Mechanism – Tune Break
After the 3.0 update, all enemies now have a shield icon to the left of their health bar. Additionally, every character’s stat panel now includes Tune Break Boost and Tune Break Efficiency.
These are part of the newly added Tune Break mechanic. Simply put, the shield icon next to the health bar acts like a new Toughness bar. Each character’s attacks can build up progress on this shield, which is called accumulating Tune Break. The higher a character’s Tune Break Efficiency, the faster they build it up.
Once this shield bar is fully depleted, if the enemy is a 4-Cost or 3-Cost type, a special indicator will appear on them. Triggering it allows you to perform a Tune Break. Tune Break will immediately interrupt the enemy’s current action, reduce a chunk of their Toughness, and deal a white-colored Physical damage.
This Physical damage is only affected by: character level, enemy DEF, enemy Physical RES, and the character’s Tune Break Boost stat. Characters from the 3.0 region have a base Tune Break Boost of 10, while pre-3.0 characters have 0. Furthermore, Lynae can provide an additional 40 Tune Break Boost to teammates.
For 1-Cost enemies, no extra Tune Break action is needed—they will automatically take a white-colored Tune Break damage.
Regardless of enemy cost, after a Tune Break is performed, there is a brief period (a few seconds) where Tune Break cannot be accumulated again. Just be aware of this.
This covers the universal Tune Break mechanics for both new and old characters. Terms like Tune Rupture, Tune Stain, etc., are specific buffs for characters native to the Startorch Academy. We’ll discuss those when we get to Lynae’s skills.
Lynae’s Buffs and States
First, let’s look at the buffs Lynae can provide. She also has two states: Normal State and the Kaleidoscopic Parade state. Essentially, all of Lynae’s damage output and the essence of her mobility are contained within this Kaleidoscopic Parade state.
Entering Kaleidoscopic Parade State
There are two methods:
Use normal Basic Attacks, Resonance Skills, etc., to accumulate her Forte Circuit Energy, called Overflow. Once Overflow is full, her Basic Attack icon lights up. Holding down the Attack button causes Lynae to begin charging—this is the Spark Collision mentioned in the skill description. The Forte Circuit bar changes to Lumiflow. There’s no special threshold here; just charge it fully. Once fully charged, Lynae will automatically release, entering the Kaleidoscopic Parade state.
The second method is riding the motorcycle in new region. After unlocking Inherent Skill 1, Lynae automatically enters the Kaleidoscopic Parade state when mounting the motorcycle.
Kaleidoscopic Parade State Mechanics
In this state, Lynae’s movement changes to skating. If you stand still or switch her off-field, the Lumiflow gauge will decrease. Performing any movement or attack will cause it to refill. If it fills completely, Lynae can skate even faster.
To exit the Kaleidoscopic Parade state, hold down the Resonance Skill button.
The jump action in this state is core to Lynae’s rotation. Jump becomes a special Basic Attack, the Polychrome Leap mentioned in the skill description. Each jump consumes one-third of the Lumiflow gauge and can be used up to three times consecutively. In combat, each jump segment performed grants 1 point of True Color.
If you get knocked back or interrupted during combat, don’t worry. You gain 1 True Color point per jump segment. Like most characters, you can complete the sequence in parts; it won’t disrupt your rotation or Concerto Energy gain, which is very convenient.
Visual Impact
Once you have accumulated these 3 True Color points and are in the air, you can perform Visual Impact. Using it has two effects:
It increases the Tune Break Boost of characters in the team by 40 points for 30 seconds, making it permanent. Besides increasing Tune Break damage by 40%, this 40-point boost synergizes with Lynae’s Echo set effect to provide an additional 12% ATK bonus.
Visual Impact leaves a pool of paint on the ground. Its duration is short and its utility is limited. Enemies within the area are continuously inflicted with Photochromic Flux.
Photochromic Flux and Resonance Modes
Polychrome Leap, Visual Impact, and Lynae’s Intro Skill all apply Photochromic Flux to enemies. The effect of Photochromic Flux depends on Lynae’s current mode.
In the top-left corner of the Character’s skill interface, you’ll see a Resonance Mode toggle button: left for Tune Rupture, right for Tune Stain. Switching modes changes the icons for her Resonance Skill, Forte Circuit, and Tune Break description accordingly. While the icons change, the skills themselves remain functionally the same.
The only thing affected is the effect of Photochromic Flux. If you open the Tune Break description, you’ll see it’s divided into two types: Tune Rupture and Tune Strain.
If Tune Rupture is active: After any team member performs a Tune Break on an enemy with Photochromic Flux, the enemy enters the Tune Rupture Interfered state. Simply put, after the Tune Break, if any subsequent damage is dealt to that enemy, Lynae will follow up with a Tune Rupture Response damage instance. This damage is similar to Tune Break damage and does not benefit from ATK or DMG Bonus modifiers. The description says “the same target can only be affected once every 8s,” which essentially means it triggers once per enemy per Tune Break, as the “Interfered” state also lasts 8 seconds.
If Tune Strain is active: After an enemy is executed (via Tune Break), they enter the Tune Stain Interfered state. The damage Lynae deals is increased, acting as an independent multiplier. With 50 Tune Break Boost, this increase is about 6%.
Generally, selecting Tune Rupture is sufficient. If you have Lynae at higher Resonance Chains (e.g., S2+) and intend to use her as a main DPS, you might choose Tune Strain.
Resonance Liberation and Outro Skill
Lynae’s Resonance Liberation effect is relatively simple: it deals damage and grants the entire team a 24% All-type DMG Bonus for 30 seconds, which persists even if she is switched out. Afterwards, you can use a special Basic Attack to damage enemies with the scooter.
However, Lynae’s Outro Skill effect does disappear if you switch characters. It provides the next character to take the field with a 15% All-type DMG Deepen and a 25% Resonance Liberation DMG Deepen. Using the Outro Skill also causes her to exit the Kaleidoscopic Parade state.
Character Skill Priority





Character Kit Description
Lynae Basic Attack:
| Basic Attack Stage 1 DMG | 86.19% |
|---|---|
| Basic Attack Stage 2 DMG | 52.39%+52.39%+52.39% |
| Basic Attack Stage 3 DMG | 123.37% |
| Dodge Counter DMG | 239.97% |
| Mid-air Attack DMG | 14.37%+129.28% |
| Basic Attack – Spark Collision Lv. 1 DMG | 55.56%*2 |
| Basic Attack – Spark Collision Lv. 2 DMG | 166.67%*2 |
| Basic Attack – Spark Collision Lv. 3 DMG | 277.78%*2 |
| Kaleidoscopic Parade – Basic Attack Stage 1 DMG | 82.81% |
| Kaleidoscopic Parade – Basic Attack Stage 2 DMG | 38.87%*2 |
| Kaleidoscopic Parade – Basic Attack Stage 3 DMG | 37.75%*3 |
| Kaleidoscopic Parade – Basic Attack Stage 4 DMG | 29.75%*2+44.62%+44.62% |
| Kaleidoscopic Parade – Basic Attack Stage 5 DMG | 75.54%+15.11%*5+100.72% |
| Kaleidoscopic Parade – Dodge Counter | 184.20% |
| Kaleidoscopic Parade – Ground Heavy Attack DMG | 17.63%*7 |
| Kaleidoscopic Parade – Graffiti Blast DMG | 104.78% |
| Kaleidoscopic Parade – Mid-Air Attack DMG | 14.37%+129.28% |
| Kaleidoscopic Parade – Mid-air Heavy Attack DMG | 34.77%*7 |
| Mid-air Attack STA Cost | 30 |
| Kaleidoscopic Parade – Ground Heavy Attack STA Cost Per Strike | 25 |
| Kaleidoscopic Parade – Mid-air Heavy Attack STA Cost | 25 |
| Kaleidoscopic Parade – Mid-air Attack STA Cost | 30 |
Basic Attack
Press or hold Normal Attack to perform up to 3 consecutive attacks, dealing Spectro DMG.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Spectro DMG.
Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG.
Spark Collision
With full Overflow in the Optical Sampling Stage, hold Normal Attack to enter a charging state.
During this state, 15 points of Overflow will be converted to 12.5% of Lumiflow every 0.2s. Lynae is immune to interruption and takes 50% less DMG.
Upon releasing Normal Attack or when Lumiflow is full, Lynae casts Spark Collision of varying strengths based on the ratio of Lumiflow, dealing Spectro DMG:
– Spark Collision Lv. 1: Lumiflow <50%
– Spark Collision Lv. 2: 50% ≤ Lumiflow < 100%
– Spark Collision Lv. 3: Lumiflow=100%
Kaleidoscopic Parade – Basic Attack
While in Kaleidoscopic Parade, Basic Attack is replaced with Kaleidoscopic Parade – Basic Attack.
Perform up to 5 consecutive attacks, dealing Spectro DMG.
With 120 points of Lumiflow, Kaleidoscopic Parade – Basic Attack Stage 1 & 4 track enemies in a greater distance.
Kaleidoscopic Parade – Ground Heavy Attack
While in Kaleidoscopic Parade, hold Normal Attack on the ground to cast this skill. Consume STA to continuously attack the target, dealing Spectro DMG, considered Basic Attack DMG. Release to cast Kaleidoscopic Parade – Graffiti Blast, dealing Spectro DMG, considered Basic Attack DMG.
Kaleidoscopic Parade – Mid-air Heavy Attack
While in Kaleidoscopic Parade, hold Normal Attack in mid-air to cast this skill. Consume STA to attack the target, dealing Spectro DMG, considered Basic Attack DMG.
Cannot gain new charges while in the air. The available charges reset when Lynae is the active Resonator and is on the ground.
Kaleidoscopic Parade – Mid-air Attack
While in Kaleidoscopic Parade, Mid-air Attack is replaced with Kaleidoscopic Parade – Mid-air Attack.
Consume STA to perform Plunging Attack, dealing Spectro DMG.
Kaleidoscopic Parade – Dodge Counter
While in Kaleidoscopic Parade, Dodge Counter is replaced with Kaleidoscopic Parade – Dodge Counter.
Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG.
While in Kaleidoscopic Parade, press Normal Attack shortly after casting this skill to cast Kaleidoscopic Parade – Basic Attack Stage 2.
Lynae Resonance Skill:
| Lynae-Style Palettes DMG | 139.31%+46.44%*3 |
|---|---|
| Additive Color DMG | 116.31%*2 |
| Lynae-Style Palettes Cooldown | 6 |
| Additive Color Cooldown | 6 |
Lynae-Style Palettes
Press Resonance Skill to deal Spectro DMG.
While in Kaleidoscopic Parade, hold Resonance Skill to attack the target, dealing Spectro DMG and exiting the Kaleidoscopic Parade.
Press Normal Attack within a certain time after this skill to cast Basic Attack Stage 2.
Lynae-Style Palettes and Additive Color share a cooldown.
Additive Color
During Kaleidoscopic Parade, press Resonance Skill on the ground to attack the target, dealing Spectro DMG.
Within a certain time after this skill is cast, press Normal Attack to cast Kaleidoscopic Parade – Basic Attack Stage 2.
Lynae-Style Palettes and Additive Color share a cooldown.
Lynae Resonance Liberation:
| Prismatic Overblast DMG | 87.48%*10 |
|---|---|
| Basic Attack – To a Vivid Tomorrow! DMG | 8.38%*12+10.05%*10 |
| Prismatic Overblast Concerto Regen | 20 |
| Cooldown | 25 |
| Resonance Energy Cost | 125 |
Deal Spectro DMG. Casting this skill grants all nearby Resonators in the team 24% All DMG Bonus that lasts for 30s.
Basic Attack – To a Vivid Tomorrow!
Press Normal Attack within a certain time after casting Resonance Liberation – Prismatic Overblast to cast Basic Attack – To a Vivid Tomorrow!, dealing Spectro DMG.
Lynae Forte Circuit:
Optical Sampling Stage
Lynae is in Optical Sampling Stage by default. While in this state, Overflow recovers during certain skills.
Kaleidoscopic Parade
Casting Basic Attack – Spark Collision sends Lynae into Kaleidoscopic Parade. In this state, Lynae continuously recovers Lumiflow while moving on the ground or casting certain skills. Lynae will not Walk during this state, and her Running and Sprinting will be replaced by the faster Free Skating and Speed Skating.
Basic Attack – Polychrome Leap
While in Kaleidoscopic Parade, with at least 1/3 of the max Lumiflow, Jump is replaced by Basic Attack – Polychrome Leap.
Consume 1/3 of the max Lumiflow to deal Spectro DMG. Inflict Photochromic Flux on targets hit. Successful Dodges can be triggered within a certain time after casting this skill. While airborne, Basic Attack – Polychrome Leap chains up to 3 stages. Switching to another Resonator resets the combo.
While in combat, each stage of Basic Attack – Polychrome Leap cast recovers 1 point of True Color.
Within a certain time after Basic Attack – Polychrome Leap Stage 1 press Normal Attack on the ground to cast Kaleidoscopic Parade – Basic Attack Stage 2.
Casting Basic Attack – Polychrome Leap Stage 2 also pulls in nearby targets.
Basic Attack – Iridescent Splash
During Kaleidoscopic Parade, when Lynae is in mid-air, holding 3 points of True Color, if Basic Attack – Visual Impact is on cooldown, press Normal Attack or Resonance Skill to deal Spectro DMG, and inflict Photochromic Flux on targets hit.
This skill consumes 3 points of True Color.
Press Normal Attack within a certain time after this skill to cast Kaleidoscopic Parade – Basic Attack Stage 2
Basic Attack – Visual Impact
During Kaleidoscopic Parade, when Lynae is in mid-air, holding 3 points of True Color, if this skill is not on cooldown, press Normal Attack or Resonance Skill to deal Spectro DMG, inflicting Photochromic Flux on targets hit.
This skill consumes 3 points of True Color and grants all nearby Resonators in the team 40 points of Tune Break Boost for 30s.
Press Normal Attack within a certain time after this skill to cast Kaleidoscopic Parade – Basic Attack Stage 2
Resonance Mode
Inflict Photochromic Flux when hitting a target with Basic Attack – Polychrome Leap, Basic Attack – Iridescent Splash, Basic Attack – Visual Impact and Intro Skill – Time to Show Some Colors!.
Lynae can switch between Resonance Mode – Tune Rupture and Resonance Mode – Tune Strain:
– When in Resonance Mode – Tune Rupture, Photochromic Flux inflicts Tune Rupture – Shifting on targets for 25s.
– When in Resonance Mode – Tune Strain, Photochromic Flux inflicts Tune Strain – Shifting on targets for 25s.
Tune Rupture Response – Spectral Analysis
Deal an instance of Spectro DMG, considered Tune Rupture DMG, to targets within range affected by Tune Rupture – Interfered.
Overflow
Lynae can hold up to 120 points of Overflow.
While in Optical Sampling Stage, Overflow recovers during Basic Attack, Lynae-Style Palettes, Mid-air Attack, and Dodge Counter.
When Overflow is full, Basic Attack – Spark Collision becomes available.
Exiting Optical Sampling Stage removes all Overflow.
Lumiflow
Lynae can hold up to 120 points of Lumiflow.
During Kaleidoscopic Parade:
– Restore 20% of Lumiflow per second when Lynae is moving on the ground/climbing, or performs a successful Dodge on the ground, or casts Kaleidoscopic Parade – Basic Attack, Kaleidoscopic Parade – Ground Heavy Attack, Kaleidoscopic Parade – Mid-air Heavy Attack, Kaleidoscopic Parade – Dodge Counter, Additive Color, ground Dodge, Intro Skill, or Basic Attack – To a Vivid Tomorrow!.
– Lumiflow starts to deplete by 20% per second while Lynae is staying still on the ground/climbing/swimming or off the field, or after a certain time after the skills listed above are cast.
– Lumiflow does not change while Lynae is not in any of the states described above.
Exiting Kaleidoscopic Parade removes all Lumiflow.
With 120 points of Lumiflow, Lynae’s roller skating speed further increases at the cost of STA over time.
True Color
Lynae can hold up to 3 points of True Color.
During combat, each time Basic Attack – Polychrome Leap is cast, gain 1 point of True Color. With 3 points of True Color, Basic Attack – Iridescent Splash and Basic Attack – Visual Impact become available.
Exiting Kaleidoscopic Parade removes all True Color.
Lynae Passive Skills:
- Colors Never Fade!: After casting Basic Attack – Visual Impact, Lynae leaves Spray Paint on the ground and continuously inflicts Photochromic Flux on targets within the Spray Paint for 5s, triggered once every 2s. When Spray Paint is on the ground, switching to another Resonance Mode doesn’t affect the Photochromic Flux effects inflicted by the Spray Paint.With Lynae in the team, the expedition motorbike’s Energy Tank expands by 600 points. Lynae enters Kaleidoscopic Parade automatically while on the expedition motorbike and restores 20% of Lumiflow.
- Adaptive Optics: Everyday Applications: Casting Intro Skill – Time to Show Some Colors! increases Lynae’s Spectro DMG by 25% for 9s.During Kaleidoscopic Parade, if Lynae isn’t in combat, dodging without directional input grants her Optic Camo for 15s, which will be removed when Lynae casts any skill other than dodging or is switched off the field. Performing environmental, gameplay or functional interactions, or entering combat, removes the Optic Camo. With Optic Camo, Lynae may enter an enemy’s aggro range without triggering combat
Lynae Switch Skills:
- Time to Show Some Colors! (Intro Skill): Deal Spectro DMG, inflicting Photochromic Flux on targets hit.
While in Optical Sampling Stage, casting this skill recovers 100 points of Overflow. - Let’s Hit the Road!:Attack the target and deal 100% Spectro DMG. The next incoming Resonator gain 15% All DMG Amplification and 25% Resonance Liberation DMG Amplification for 14s or until they are switched out.
Lynae leaves the Kaleidoscopic Parade state upon casting Outro Skill.
Lynae Tune Break:
Lynae can inflict Tune Rupture – Shifting or Tune Strain – Shifting on targets.
Lynae can respond to Tune Rupture – Interfered and Tune Strain – Interfered.
Responding to Tune Rupture – Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Tune Rupture – Interfered state, Lynae casts Tune Rupture Response – Spectral Analysis. Each target can be damaged by this skill up to once every 8s.
Responding to Tune Strain – Interfered: For each stack of Tune Strain – Interfered on the target, each point of Lynae’s Tune Break Boost increases her total DMG against that target by 0.12%. When Lynae is in the team, the target’s max stack limit of Tune Strain – Interfered is increased by 1.
When the target’s Off-Tuning Level is full, Lynae can cast Tune Break on the target.
Lynae Stat Bonus:
- Stat Bonus 1: Crit Rate +8%
- Stat Bonus 2: Attack% +12%
Character Burst Rotation
- Intro Skill (Overflow=100)
- Resonance Skill (Overflow=120)
- Hold Basic Attack (Spark Collision, Enters Kaleidoscopic Parade State)
- Jump*3 (Polychrome Leap, True Color=3)
- Basic Attack (Visual Impact)
- Echo Skill
- Resonance Liberation
- Basic Attack (Basic Attack – To a Vivid Tomorrow!)
- Outro Skill
Character Resonance Chain
S1: While it may appear to provide significant damage multipliers, the majority of Lynae’s damage actually comes from Visual Impact, her Resonance Liberation, and the Tune Rupture follow-up damage. Therefore, the damage increase from S1 is only about 9%.
The added paint-pool grouping effect can be somewhat useful in WhiWa.
As for the interruption resistance and the Overflow recovery, testing has shown they are not very impactful in practice. Thus, the conclusion is that it is not necessary to pull for S1 Lynae.
S2: This provides Lynae with an 18% personal damage increase. While it also grants the entire team a 25% Damage Deepen buff, it’s important to note that the Damage Deepen buff becomes more and more common and tends to be diluted.
S3: This RC is primarily designed to enhance Lynae’s Open World experience. It provides Lynae with approximately a 25% personal damage increase, though her personal damage contribution in a team in relatively low. However, in the open world, it significantly improves gameplay feel. It grants her Resonance Skill during the Kaleidoscopic Parade state a massive 1375% damage increase, and using the motorcycle also restores Lumiflow.
S4 & S5: Filler RC’s littery utterly useless
S6: This changes Lynae’s rotation and playstyle. If we just simulate this RC in the suggested rotation, the damage increase is around 35%.
It unlocks a viable main DPS playstyle for Lynae. Her damage in this role is certainly adequate and you don’t need to worry about it being insufficient. However, she still can’t compete with dedicated main DPS characters with high RCs. Usable in Double-DPS Electro Teams as she is also a buffer
Character Build
Use the new Pact of Neonlight Leap set. For the main Echo, use Hyvatia, which provides the next character with a 10% All-Type Damage Buff.
Main Stats
4-Cost Echo: Crit Rate / Crit DMG
Two 3-Cost Echoes: Spectro DMG Bonus
1-Cost Echo: ATK% (of course)
Substat Priority
Crit Rate / Crit DMG > ATK% > Basic Attack DMG Bonus.
For Energy Regen, around 125% provides a comfortable gameplay experience
Character Build

Main Weapon
The signature weapon provides Lynae with a 36% Basic Attack DMG Bonus and gives the entire team a 24% All-Type Damage Buff.
The impact of having the signature weapon vs. not having it is approximately a 20% personal damage increase for Lynae herself, and about a 10% overall team damage increase.
The second-best choice is the old permanent 5-star pistol, Statis Mist.
As for the new permanent 5-star pistol, its issue is inconsistency, as it is difficult to control when you can use the Tune Break action. Additionally, its buff only benefits Lynae personally and is less valuable than using Statis Mist to boost the main DPS’s damage.
Character Team Comp


Main DPS – Iuno/Xiangli Yao/Calharo
uno, Xiangli Yao, and Calcharo are DPS characters whose damage type is Resonance Liberation. This allows them to make great use of Lynae’s buff.
Sub DPS – Lynae
Lynae’s Resonance Liberation grants the entire team a 24% All-Type Damage Bonus. Her Outro Skill provides the next character to take the field with a 15% All-type Damage Deepen and a 25% Resonance Liberation Damage Deepen.
Healer- Shorekeeper
In addition to providing the traditional 15% All DMG Deepen like other healers, Shorekeeper’s Liberation can offer continuous healing, crit rate, and crit damage, making it very powerful. The Outro Skill’s buff allows knocked-back teammates to immediately recover from the interruption.

