lupa wuwa build

Character Level: 90

HP:

14800

ATK:

313

DEF:

611

ENRG:

125

Lupa Character Build

RRTY:

5★

Character Overview

Lupa is a 5-star fusion character and uses a Broadblade

Character Mechanism

Lupa serves as the cornerstone of Fusion teams, and while her skill descriptions contain numerous terms (her Resonance Skill alone has six variations), her actual gameplay is quite straightforward. Whether you have her Intro Skill available or not, the basic rotation involves pressing the Resonance Skill twice, using her Resonance Liberation, then continuously attacking until you see the Resonance Skill icon light up with a red circle – at which point you press the Resonance Skill twice again.

Forte Circuit Energy – Wolflame & Wolfaith
The foundation of Lupa’s rotation lies in her Forte Circuit Energy called Wolflame, which has a maximum capacity of 100 points divided into two gauges of 50 points each. When you accumulate one full gauge (50 points), Lupa becomes “ignited.” Wolflame is generated through her Basic Attacks and Resonance Skill.

Lupa’s Basic Attack sequence consists of four parts: two horizontal slashes (first hit), a spinning slash (second hit), a sliding gunspin (third hit), and an overhead diagonal slash (fourth hit). If you pause briefly after the third hit until seeing a white flash, then press attack again, she’ll transition into a Mid-air Attack sequence where she dual-wields her weapons with claw-like effects: an upward slash (first hit), a spinning horizontal slash (second hit), and a downward smash (third hit). Holding attack during these aerial moves executes a Mid-air Attack – a charged sweeping dive that summons three wolf heads, followed by a leaping slash (called Starfall) if you press attack again.

With 50 Wolflame points, holding attack executes Wolf’s Gnawing, converting that 50-point gauge into a Wolfaith mark (visible as a wolf head on the gauge). With both a Wolfaith and another 50 Wolflame (total 100 points), you can follow Wolf’s Gnawing with Wolf’s Claw by pressing attack again. This dual Heavy Attack sequence is standard after filling both gauges.

An alternative way to trigger this is when Lupa’s third Mid-air Attack transforms into Firestrike (consuming 50 Wolflame to create a Wolfaith) if you have at least one gauge filled, where she summons six spears for a downward thrust. Landing lets you immediately follow up with Wolf’s Claw.

When Lupa accumulates two Wolfaiths, her Resonance Skill icon changes appearance and glows red – activating it now consumes both marks to unleash Dance with the Wolf (six fiery explosions). During Resonance Liberation, this becomes Enhanced Dance with the Wolf (same effect but stronger damage and more Concerto Energy). This skill enables Lupa to perform one assistance attack within 8 seconds when teammates use their Resonance Liberations (note this is distinct from Coordinated Attacks).

To efficiently acquire Wolflame, the Resonance Liberation provides an immediate 100 Wolflame and 500% generation boost (6x speed), while transforming the Resonance Skill into Foebreaker (automatically triggered by attacking during the ultimate). Using Foebreaker puts Lupa airborne – continuing to attack executes two Mid-air Attacks before the enhanced generation fills your gauges, converting the third aerial hit into Firestrike. Following up with attack automatically performs Wolf’s Claw, creating two Wolfaith marks to unlock Enhanced Dance with the Wolf (indicated by the red skill icon) – using it fills Concerto Energy for character switching.

Pack Hunt
Resonance Liberation also grants two powerful team buffs: Pack Hunt and Glory. Pack Hunt provides three automatic “Flee” effects when hit (counting as dodges if grounded) and increases Fusion damage by 10% (20% with three Fusion characters). It also grants stacking ATK bonuses (starting at +6%, increasing by 6% per Intro Skill use up to +18%) – at maximum stacks, Lupa enters Wild Hunt state, upgrading her Intro Skill to a powerful 900% multiplier Resonance Liberation-damage version.

Glory
Glory provides teamwide Fire RES penetration (3% per fire character, plus 6% bonus for three fire characters, totaling 15%). Her Resonance Skill primarily serves for extra damage and Concerto Energy – the first hit throws a spear to mark targets (8s duration), while the second hit deals 50% more damage to marked enemies. Note that like other characters’ skills, interrupting between the two hits cancels the second part. Killing marked targets resets the skill’s cooldown.

Lupa’s Outro Skill Buff
Finally, Lupa’s Outro Skill provides 20% Fusion Deepen and 25% Basic Attack Deepen buffs, informing her optimal team compositions.

 

Character Skill Priority

Lupa Skill 1
Lupa Skill 2
lupa skill 3
Lupa Skill 4
Lupa Skill 5

Character Kit Description

Lupa Skill 5 Flaming Star:-

Stage 1 DMG22.52%+22.52%+45.04%
Stage 2 DMG90.08%
Stage 3 DMG78.84%+13.14%*6
Stage 4 DMG73.87%+73.87%+49.25%*2
Heavy Attack56.36%+56.36%
Heavy Attack – Wolf’s Gnawing DMG56.11%+56.11%
Heavy Attack – Wolf’s Claw DMG72.15%+18.04%*4+96.19%
Mid-air Attack Stage 1 DMG76.73%
Mid-air Attack Stage 2 DMG77.23%+19.31%*4
Mid-air Attack Stage 3 DMG28.48%+28.48%
Mid-air Attack – Firestrike DMG28.48%+28.48%
Plunging Attack DMG26.20%+52.39%+26.20%
Basic Attack – Starfall DMG12.65%*4+118.06%
Dodge Counter DMG34.18%*4+136.72%
Heavy Attack STA Cost25
Heavy Attack – Wolf’s Gnawing STA Cost25
Heavy Attack – Wolf’s Claw STA Cost25
Mid-air Attack STA Cost5
Plunging Attack STA Cost30
Mid-air Attack – Firestrike STA Cost30

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
– After Basic Attack Stage 3, Normal Attack in the right time to cast Mid-air Attack Stage 1.
– After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf’s Hunt, or Resonance Skill Feral Fang, Normal Attack in time to cast Basic Attack Stage 2.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack – Wolf’s Gnawing
When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf’s Gnawing, consuming STA to attack the target and dealing Fusion DMG.
– This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 of Wolfaith.

Heavy Attack – Wolf’s Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf’s Claw, consuming STA to attack the target and dealing Fusion DMG.
– If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack – Firestrike or Heavy Attack – Wolf’s Gnawing, Normal Attack in time to perform Heavy Attack – Wolf’s Claw.
– This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 of Wolfaith.

Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-air Attack – Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack – Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
– This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 of Wolfaith.

Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack,  Normal Attack in time to perform Basic Attack Starfall.
– If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack – Firestrike, Normal Attack to perform Plunging Attack in time at the cost of STA.

Basic Attack – Starfall
Attack the target, dealing Fusion DMG.

Dodge Counter
Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Lupa Skill 4 Shewolf’s Hunt :-

Skill Damage140.77%
Feral Fang DMG313.61%
Cooldown12s

 

Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf’s Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
– Hold Resonance Skill to leap into the air, then Normal Attack in time to cast Mid-air Attack Stage 1.

Resonance Skill – Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill – Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Lupa Skill 2 Firekissed Glory :-

Skill Damage820.44%
Foebreaker DMG304.46%
Burning Matchpoint Duration12s
Cooldown20s
Resonance Cost125
Concerto Regen20

 

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
– All Resonators in the team gain Pack Hunt effect.
– If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

Pack Hunt
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa’s Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill – Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint
Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf’s Hunt and Resonance Skill Feral Fang in this state.

Lupa Skill 1 Ignis Lupa :-

Dance With the Wolf DMG56.02%+42.02%*4+336.11%
Dance With the Wolf: Climax DMG75.63%+56.72%*4+453.75%
Set the Arena Ablaze DMG42.35%+169.40%

 

Wildfire Banner
Lupa’s ATK is increased by 12% for 8s when performing the following actions:
– Casting Resonance Skill Feral Fang.
– Casting Heavy Attack – Wolf’s Gnawing, Heavy Attack – Wolf’s Claw, or Mid-air Attack – Firestrike.
– Casting Resonance Liberation Fire-Kissed Glory.
– Casting Dance With the Wolf and Dance With the Wolf: Climax.

Resonance Skill – Dance With the Wolf
When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

Resonance Skill – Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

Resonance Skill – Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

Wolflame
Lupa can hold up to 100 points of Wolflame.
– Restore Wolflame when Normal Attacks hit the target.
– Restore Wolflame while casting Resonance Skill.
– Restore Wolflame while casting Resonance Liberation.

Wolfaith
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
– Restore 1 point of Wolfaith when casting Heavy Attack – Wolf’s Gnawing, Heavy Attack – Wolf’s Claw, or Mid-air Attack – Firestrike.

Lupa Passive Skills

Lupa skill - build
Remember My Name

Lupa Inherent Skill

After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack – Starfall. Gain increased resistance to interruptions while casting Heavy Attack – Wolf’s Gnawing, Heavy Attack – Wolf’s Claw, and Mid-air Attack – Firestrike.
Lupa skill - build
Applause of Victory

Lupa Inherent Skill

Defeating a marked target resets the cooldown of Resonance Skill Shewolf’s Hunt.

Lupa Switch Skills

Lupa skill - build
Try Focusing, Eh?

Lupa Intro Skill

DMG Multiplier

 

Skill Damage29.76%+42.16%*4
Nowhere to Run! DMG793.57%+49.60%*4
Concerto Regen10
Nowhere to Run! Concerto Regen10

 

Attack the target, dealing Fusion DMG. Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3. Nowhere to Run! When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).
Lupa skill - build
Stand by Me, Warrior

Lupa Outro Skill

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Lupa Stat Bonus

Lupa Stat Bonus 1

Crit Rate – 8%

*All Bonus unlocked value

Lupa Stat Bonus 2

HP% – 12%

*All Bonus unlocked value

Character Burst Rotation

  1. Intro Skill
  2. Resonance Skill * 2
  3. (Switch to other Characters and fully charge concerto energy)
  4. Intro Skill or Enhanced Intro Skill
  5. Resonance Liberation (Wolflame = 100)
  6. Basic Attack (Resonance Liberation – Foebreaker, and jump to air, Wolfaith = 1)
  7. Basic Attack * 2 (Mid-Air 1st and 2nd)
  8. Basic Attack (Firestrike)
  9. Basis Attack (Heavy Attack – Wolf’s Claw, Wolfaith = 2)
  10. Resonance Skill (Enhanced Dance with the Wolf)
  11. Outro Skill

Character Resonance Chain

S1
Lupa doesn’t lack Concerto Energy. The additional 10 points of Concerto Energy and interruption resistance from S1 are just bonuses. As for the 20% critical rate increase, this provides approximately a 10% damage boost for Lupa herself.

S2
Provides a 40% damage increase that benefits both Lupa and the entire team equally. The improvement is around 14% whether looking at individual or team performance.

S3
Doubles the multiplier of Lupa’s Enhanced Intro Skill, which is one of her core damage sources, resulting in a noticeable damage increase. Additionally, after using Resonance Liberation, the two buffs she gains – Pack Hunt and Glory – no longer have requirements based on the number of Fusion characters in the team and will always reach maximum value. S3 provides Lupa with approximately a 21% damage increase.

S4
Enhances another core damage skill – Enhanced Dance with the Wolf – by boosting its multiplier, resulting in roughly a 23% personal damage increase for Lupa.

S5
Offers a more modest improvement of about 3%.

S6
Brings significant changes: allows three core damage skills to ignore 30% of enemy defense, and using Resonance Skill now immediately refills Forte Circuit Energy enabling an additional Enhanced Dance with the Wolf. This alters her standard rotation. Furthermore, using Intro Skill no longer cancels the two buffs from her ultimate. If maintaining standard rotation, provides about 26% damage increase.
*When utilized Lupa as main DPS performing two Enhanced Dance with the Wolf skills, the improvement jumps to over 71.2% compared to S5.

Pulling Recommendations
S0R1, S1R1, S2R5, S6R5

Character Build

Lupa best Support Sub-DPS Echo SET-

Flaming Clawprint

Stat Recommendations:-

Cost 4

22% CRIT Rate or 44% CRIT Dmg: CRIT Rate is more preferable.

Cost 3

Double Fusion or “Fusion plus ATK%”

Cost 1

18% ATK

Sub Stats Priority:

Energy Regen(10%~20%) > CRIT Rate = CRIT DMG > ATK% > Resonance Liberation DMG Bonus > Flat ATK

 

Character Team Comp

Lupa Triple Fusion Team

DPS – Brant

Brant is a DPS with the capability to provide healing and shields to allies. Most of Brant’s attacks are counted as Basic Attacks. The Outro Skill provides Fusion and RS Damage Deepen buff to Changli.

DPS – Lupa

Lupa has supportive functions which are specfic for Fusion Characters. She can increase Fusion damage of allies, and make allies ignore enemies’ Fusion RES. Her Outro Skill can provide Fusion and Basic Attack Damage Deepen buff to Brant.

DPS – Changli

Changli is a DPS mainly deal RS type Fusion damage, which can fully utilize Brant’s Outro Skill’s buff. Changli’s outro skill can also provide Fusion Deepen Buff and RL Deepen buff to Lupa.

Alternatively, a team with Encore and Shorekeeper can also be used, but to utilize her full potential you must use one more fusion character on your team
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